Files
sunnypilot/system/ui/widgets/__init__.py
2026-03-07 05:08:58 -08:00

245 lines
8.5 KiB
Python

from __future__ import annotations
import abc
import pyray as rl
from enum import IntEnum
from typing import TypeVar
from collections.abc import Callable
from openpilot.system.ui.lib.application import gui_app, MousePos, MAX_TOUCH_SLOTS, MouseEvent
try:
from openpilot.selfdrive.ui.ui_state import device
except ImportError:
class Device:
awake = True
device = Device()
W = TypeVar('W', bound='Widget')
DEBUG = False
class DialogResult(IntEnum):
CANCEL = 0
CONFIRM = 1
NO_ACTION = -1
class Widget(abc.ABC):
def __init__(self):
self._rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
self._parent_rect: rl.Rectangle | None = None
self._children: list[Widget] = []
self._enabled: bool | Callable[[], bool] = True
self._is_visible: bool | Callable[[], bool] = True
self.__is_pressed = [False] * MAX_TOUCH_SLOTS
# if current mouse/touch down started within the widget's rectangle
self.__tracking_is_pressed = [False] * MAX_TOUCH_SLOTS
self._touch_valid_callback: Callable[[], bool] | None = None
self._click_delay: float | None = None # seconds to hold is_pressed after release
self._click_release_time: float | None = None
self._click_callback: Callable[[], None] | None = None
self._multi_touch = False
self.__was_awake = True
@property
def rect(self) -> rl.Rectangle:
return self._rect
def set_rect(self, rect: rl.Rectangle) -> None:
changed = (self._rect.x != rect.x or self._rect.y != rect.y or
self._rect.width != rect.width or self._rect.height != rect.height)
self._rect = rect
if changed:
self._update_layout_rects()
def set_parent_rect(self, parent_rect: rl.Rectangle) -> None:
"""Can be used like size hint in QT"""
self._parent_rect = parent_rect
@property
def is_pressed(self) -> bool:
# if actually pressed or holding after release
return any(self.__is_pressed) or self._click_release_time is not None
@property
def enabled(self) -> bool:
return self._enabled() if callable(self._enabled) else self._enabled
def set_enabled(self, enabled: bool | Callable[[], bool]) -> None:
self._enabled = enabled
@property
def is_visible(self) -> bool:
return self._is_visible() if callable(self._is_visible) else self._is_visible
def set_visible(self, visible: bool | Callable[[], bool]) -> None:
self._is_visible = visible
def set_click_callback(self, click_callback: Callable[[], None] | None) -> None:
"""Set a callback to be called when the widget is clicked."""
self._click_callback = click_callback
def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
"""Set a callback to determine if the widget can be clicked."""
self._touch_valid_callback = touch_callback
def _touch_valid(self) -> bool:
"""Check if the widget can be touched."""
return self._touch_valid_callback() if self._touch_valid_callback else True
def set_position(self, x: float, y: float) -> None:
changed = (self._rect.x != x or self._rect.y != y)
self._rect = rl.Rectangle(x, y, self._rect.width, self._rect.height)
if changed:
self._update_layout_rects()
@property
def _hit_rect(self) -> rl.Rectangle:
# restrict touches to within parent rect if set, useful inside Scroller
if self._parent_rect is None:
return self._rect
return rl.get_collision_rec(self._rect, self._parent_rect)
def render(self, rect: rl.Rectangle | None = None) -> bool | int | None:
if rect is not None:
self.set_rect(rect)
self._update_state()
if self._click_release_time is not None and rl.get_time() >= self._click_release_time:
self._click_release_time = None
if not self.is_visible:
return None
self._layout()
ret = self._render(self._rect)
if gui_app.show_touches:
self._draw_debug_rect()
# Keep track of whether mouse down started within the widget's rectangle
if self.enabled and self.__was_awake:
self._process_mouse_events()
else:
# TODO: ideally we emit release events when going disabled
self.__is_pressed = [False] * MAX_TOUCH_SLOTS
self.__tracking_is_pressed = [False] * MAX_TOUCH_SLOTS
self.__was_awake = device.awake
return ret
def _draw_debug_rect(self) -> None:
rl.draw_rectangle_lines(int(self._rect.x), int(self._rect.y),
max(int(self._rect.width), 1), max(int(self._rect.height), 1), rl.RED)
def _process_mouse_events(self) -> None:
hit_rect = self._hit_rect
touch_valid = self._touch_valid()
for mouse_event in gui_app.mouse_events:
if not self._multi_touch and mouse_event.slot != 0:
continue
mouse_in_rect = rl.check_collision_point_rec(mouse_event.pos, hit_rect)
# Ignores touches/presses that start outside our rect
# Allows touch to leave the rect and come back in focus if mouse did not release
if mouse_event.left_pressed and touch_valid:
if mouse_in_rect:
self._handle_mouse_press(mouse_event.pos)
self.__is_pressed[mouse_event.slot] = True
self.__tracking_is_pressed[mouse_event.slot] = True
self._handle_mouse_event(mouse_event)
# Callback such as scroll panel signifies user is scrolling
elif not touch_valid:
self.__is_pressed[mouse_event.slot] = False
self.__tracking_is_pressed[mouse_event.slot] = False
elif mouse_event.left_released:
self._handle_mouse_event(mouse_event)
if self.__is_pressed[mouse_event.slot] and mouse_in_rect:
self._handle_mouse_release(mouse_event.pos)
self.__is_pressed[mouse_event.slot] = False
self.__tracking_is_pressed[mouse_event.slot] = False
# Mouse/touch is still within our rect
elif mouse_in_rect:
if self.__tracking_is_pressed[mouse_event.slot]:
self.__is_pressed[mouse_event.slot] = True
self._handle_mouse_event(mouse_event)
# Mouse/touch left our rect but may come back into focus later
elif not mouse_in_rect:
self.__is_pressed[mouse_event.slot] = False
self._handle_mouse_event(mouse_event)
def _layout(self) -> None:
"""Optionally lay out child widgets separately. This is called before rendering."""
def _update_state(self):
"""Optionally update the widget's non-layout state. This is called before rendering."""
@abc.abstractmethod
def _render(self, rect: rl.Rectangle) -> bool | int | None:
"""Render the widget within the given rectangle."""
def _update_layout_rects(self) -> None:
"""Optionally update any layout rects on Widget rect change."""
def _handle_mouse_press(self, mouse_pos: MousePos) -> None:
"""Optionally handle mouse press events."""
def _handle_mouse_release(self, mouse_pos: MousePos) -> None:
"""Optionally handle mouse release events."""
if self._click_delay is not None:
self._click_release_time = rl.get_time() + self._click_delay
if self._click_callback:
self._click_callback()
def _handle_mouse_event(self, mouse_event: MouseEvent) -> None:
"""Optionally handle mouse events. This is called before rendering."""
# Default implementation does nothing, can be overridden by subclasses
def _child(self, widget: W) -> W:
"""
Register a widget as a child. Lifecycle events (show/hide) propagate to registered children.
- If the widget is pushed onto the nav stack, do NOT register it (gui_app manages its lifecycle).
- If the widget is rendered inline in _render(), register it.
"""
assert widget not in self._children, f"{type(widget).__name__} already a child of {type(self).__name__}"
self._children.append(widget)
return widget
_show_hide_depth = 0
def show_event(self):
"""Called when widget becomes visible. Propagates to registered children."""
if DEBUG:
print(f"{' ' * Widget._show_hide_depth}show_event: {type(self).__name__}")
Widget._show_hide_depth += 1
for child in self._children:
child.show_event()
if DEBUG:
Widget._show_hide_depth -= 1
def hide_event(self):
"""Called when widget is hidden. Propagates to registered children."""
if DEBUG:
print(f"{' ' * Widget._show_hide_depth}hide_event: {type(self).__name__}")
Widget._show_hide_depth += 1
for child in self._children:
child.hide_event()
if DEBUG:
Widget._show_hide_depth -= 1
def dismiss(self, callback: Callable[[], None] | None = None):
"""Immediately dismiss the widget, firing the callback after."""
gui_app.pop_widget()
if callback:
callback()