ui: widgets animate out v2 (#37483)

* i like this better

* clean up

* debug

* fix able to click navwidgets that are closing (tested at rc 10)

* add dismiss guards

* fix keyboard so it unselects

* pairing: use dismiss

* main todo

* rm pop_widgets_to!

* reset dismiss state on show event

* debug pop animation bugs

* Revert "debug pop animation bugs"

This reverts commit 9239f2e12cf79b1f75d15d39262fdd15ff5a5200.

* revert

* cmt

* type

* clean up

* now do the todo

* treat using widgets, not idxs, as a separate clean up for later

* actually if not navwidget this is buggy

* fix

* short

* simpler
This commit is contained in:
Shane Smiskol
2026-02-28 08:00:07 -08:00
committed by GitHub
parent 9cc0d7a1c9
commit 6cbef7bc13
2 changed files with 34 additions and 16 deletions

View File

@@ -94,15 +94,13 @@ class MiciMainLayout(Scroller):
# FIXME: these two pops can interrupt user interacting in the settings
if self._onroad_time_delay is not None and rl.get_time() - self._onroad_time_delay >= ONROAD_DELAY:
gui_app.pop_widgets_to(self)
self._scroll_to(self._onroad_layout)
gui_app.pop_widgets_to(self, lambda: self._scroll_to(self._onroad_layout))
self._onroad_time_delay = None
# When car leaves standstill, pop nav stack and scroll to onroad
CS = ui_state.sm["carState"]
if not CS.standstill and self._prev_standstill:
gui_app.pop_widgets_to(self)
self._scroll_to(self._onroad_layout)
gui_app.pop_widgets_to(self, lambda: self._scroll_to(self._onroad_layout))
self._prev_standstill = CS.standstill
def _on_interactive_timeout(self):
@@ -113,10 +111,10 @@ class MiciMainLayout(Scroller):
if ui_state.started:
# Don't pop if at standstill
if not ui_state.sm["carState"].standstill:
gui_app.pop_widgets_to(self)
self._scroll_to(self._onroad_layout)
gui_app.pop_widgets_to(self, lambda: self._scroll_to(self._onroad_layout))
else:
gui_app.pop_widgets_to(self)
# Screen turns off on timeout offroad, so pop immediately without animation
gui_app.pop_widgets_to(self, instant=True)
self._scroll_to(self._home_layout)
def _on_bookmark_clicked(self):

View File

@@ -383,27 +383,47 @@ class GuiApplication:
self._nav_stack.append(widget)
widget.show_event()
widget.set_enabled(True)
def pop_widget(self):
def pop_widget(self, idx: int | None = None):
# Pops widget instantly without animation
if len(self._nav_stack) < 2:
cloudlog.warning("At least one widget should remain on the stack, ignoring pop!")
return
# re-enable previous widget and pop current
# TODO: switch to touch_valid
prev_widget = self._nav_stack[-2]
prev_widget.set_enabled(True)
idx_to_pop = len(self._nav_stack) - 1 if idx is None else idx
if idx_to_pop <= 0 or idx_to_pop >= len(self._nav_stack):
cloudlog.warning(f"Invalid index {idx_to_pop} to pop, ignoring!")
return
widget = self._nav_stack.pop()
# only re-enable previous widget if popping top widget
if idx_to_pop == len(self._nav_stack) - 1:
prev_widget = self._nav_stack[idx_to_pop - 1]
prev_widget.set_enabled(True)
widget = self._nav_stack.pop(idx_to_pop)
widget.hide_event()
def pop_widgets_to(self, widget):
def pop_widgets_to(self, widget: object, callback: Callable[[], None] | None = None, instant: bool = False):
# Pops middle widgets instantly without animation then dismisses top, animated out if NavWidget
if widget not in self._nav_stack:
cloudlog.warning("Widget not in stack, cannot pop to it!")
return
# pops all widgets after specified widget
while len(self._nav_stack) > 0 and self._nav_stack[-1] != widget:
# Nothing to pop, ensure we still run callback
top_widget = self._nav_stack[-1]
if top_widget == widget:
if callback:
callback()
return
# instantly pop widgets in between, then dismiss top widget for animation
while len(self._nav_stack) > 1 and self._nav_stack[-2] != widget:
self.pop_widget(len(self._nav_stack) - 2)
if not instant:
top_widget.dismiss(callback)
else:
self.pop_widget()
def get_active_widget(self):