BigButton: normal draw order if not scrolling (#37368)

no scroll normal drawing
This commit is contained in:
Shane Smiskol
2026-02-23 20:46:17 -08:00
committed by GitHub
parent 21b8189a45
commit ded5e5c8d0

View File

@@ -235,12 +235,16 @@ class BigButton(Widget):
btn_x = self._rect.x + (self._rect.width * (1 - scale)) / 2
btn_y = self._rect.y + (self._rect.height * (1 - scale)) / 2
# draw black background since images are transparent
scaled_rect = rl.Rectangle(btn_x, btn_y, self._rect.width * scale, self._rect.height * scale)
rl.draw_rectangle_rounded(scaled_rect, 0.4, 7, rl.Color(0, 0, 0, int(255 * 0.5)))
if self._scroll:
# draw black background since images are transparent
scaled_rect = rl.Rectangle(btn_x, btn_y, self._rect.width * scale, self._rect.height * scale)
rl.draw_rectangle_rounded(scaled_rect, 0.4, 7, rl.Color(0, 0, 0, int(255 * 0.5)))
self._draw_content(btn_y)
rl.draw_texture_ex(txt_bg, (btn_x, btn_y), 0, scale, rl.WHITE)
self._draw_content(btn_y)
rl.draw_texture_ex(txt_bg, (btn_x, btn_y), 0, scale, rl.WHITE)
else:
rl.draw_texture_ex(txt_bg, (btn_x, btn_y), 0, scale, rl.WHITE)
self._draw_content(btn_y)
class BigToggle(BigButton):