raylib: fix experimental mode path gradient (#36033)
* fix! * this is enough to fix the broken colors * clean up * fix * use last colors -- need this so we don't have to always pass perfect gradient * clean up * clean up * clean up
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@@ -187,9 +187,9 @@ class ModelRenderer(Widget):
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self._path.raw_points, 0.9, self._path_offset_z, max_idx, allow_invert=False
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)
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self._update_experimental_gradient(self._rect.height)
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self._update_experimental_gradient()
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def _update_experimental_gradient(self, height):
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def _update_experimental_gradient(self):
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"""Pre-calculate experimental mode gradient colors"""
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if not self._experimental_mode:
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return
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@@ -201,14 +201,14 @@ class ModelRenderer(Widget):
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i = 0
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while i < max_len:
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track_idx = max_len - i - 1 # flip idx to start from bottom right
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track_y = self._path.projected_points[track_idx][1]
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if track_y < 0 or track_y > height:
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# Some points are out of frame
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track_y = self._path.projected_points[i][1]
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if track_y < self._rect.y or track_y > self._rect.height:
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i += 1
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continue
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# Calculate color based on acceleration
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lin_grad_point = (height - track_y) / height
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# Calculate color based on acceleration (0 is bottom, 1 is top)
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lin_grad_point = 1 - (track_y - self._rect.y) / self._rect.height
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# speed up: 120, slow down: 0
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path_hue = max(min(60 + self._acceleration_x[i] * 35, 120), 0)
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@@ -280,7 +280,7 @@ class ModelRenderer(Widget):
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if self._experimental_mode:
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# Draw with acceleration coloring
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if len(self._exp_gradient['colors']) > 2:
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if len(self._exp_gradient['colors']) > 1:
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draw_polygon(self._rect, self._path.projected_points, gradient=self._exp_gradient)
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else:
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draw_polygon(self._rect, self._path.projected_points, rl.Color(255, 255, 255, 30))
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@@ -39,6 +39,10 @@ vec4 getGradientColor(vec2 pos) {
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float t = clamp(dot(pos - gradientStart, normalizedDir) / gradientLength, 0.0, 1.0);
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if (gradientColorCount <= 1) return gradientColors[0];
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// handle t before first / after last stop
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if (t <= gradientStops[0]) return gradientColors[0];
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if (t >= gradientStops[gradientColorCount-1]) return gradientColors[gradientColorCount-1];
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for (int i = 0; i < gradientColorCount - 1; i++) {
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if (t >= gradientStops[i] && t <= gradientStops[i+1]) {
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float segmentT = (t - gradientStops[i]) / (gradientStops[i+1] - gradientStops[i]);
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