replay: fix replay looping (#22618)
old-commit-hash: 702fc5850cf9d1e5a5b5e22e29c03abf998075c3
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@@ -324,9 +324,12 @@ void Replay::stream() {
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// wait for frame to be sent before unlock.(frameReader may be deleted after unlock)
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camera_server_->waitFinish();
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if (eit == events_->end() && (current_segment_ == segments_.rbegin()->first) && isSegmentLoaded(current_segment_)) {
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qInfo() << "reaches the end of route, restart from beginning";
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emit seekTo(0, false);
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if (eit == events_->end()) {
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int last_segment = segments_.rbegin()->first;
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if (current_segment_ >= last_segment && isSegmentLoaded(last_segment)) {
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qInfo() << "reaches the end of route, restart from beginning";
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emit seekTo(0, false);
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}
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}
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}
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}
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