ui: fix HUD drawing order (#24419)
old-commit-hash: e8892481abc7e3c529be35dd093614c50e6bfbbd
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@@ -294,6 +294,8 @@ void NvgWindow::updateFrameMat(int w, int h) {
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}
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void NvgWindow::drawLaneLines(QPainter &painter, const UIState *s) {
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painter.save();
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const UIScene &scene = s->scene;
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// lanelines
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for (int i = 0; i < std::size(scene.lane_line_vertices); ++i) {
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@@ -329,9 +331,13 @@ void NvgWindow::drawLaneLines(QPainter &painter, const UIState *s) {
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}
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painter.setBrush(bg);
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painter.drawPolygon(scene.track_vertices.v, scene.track_vertices.cnt);
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painter.restore();
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}
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void NvgWindow::drawLead(QPainter &painter, const cereal::ModelDataV2::LeadDataV3::Reader &lead_data, const QPointF &vd) {
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painter.save();
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const float speedBuff = 10.;
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const float leadBuff = 40.;
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const float d_rel = lead_data.getX()[0];
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@@ -361,6 +367,8 @@ void NvgWindow::drawLead(QPainter &painter, const cereal::ModelDataV2::LeadDataV
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QPointF chevron[] = {{x + (sz * 1.25), y + sz}, {x, y}, {x - (sz * 1.25), y + sz}};
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painter.setBrush(redColor(fillAlpha));
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painter.drawPolygon(chevron, std::size(chevron));
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painter.restore();
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}
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void NvgWindow::paintGL() {
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@@ -370,8 +378,6 @@ void NvgWindow::paintGL() {
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setPen(Qt::NoPen);
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drawHud(painter);
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UIState *s = uiState();
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if (s->worldObjectsVisible()) {
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@@ -388,6 +394,8 @@ void NvgWindow::paintGL() {
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}
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}
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drawHud(painter);
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double cur_draw_t = millis_since_boot();
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double dt = cur_draw_t - prev_draw_t;
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double fps = fps_filter.update(1. / dt * 1000);
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