Files
sunnypilot/system
Shane Smiskol e1912fa5be raylib: speed up polygon shader (#36275)
* actually works

* fix shader grad

* switch

* our own triangulate

* this is amazing

* ok 100 is too much for 3x. 10?

* fix colors

* review intern chad

* fmt

* rm for the line count

* bye

* rm

* see the diff

* start to revert nulleffect

* fix

* fix

* always feather

* aliasing doesn't seem necessary

* aliasing doesn't seem necessary

* fix lane lines disappearing halfway up due to buggy deduping -- very simple triangulation function takes ~same CPU time + same GPU utilization on PC (nvidia-smi)

* remove old

* even simpler triangulate

* this is useless

* more revert

* split color out again

* clean up ai bs

* back to original names

* more clean up

* stop it

* this limiting logic split out feels more even // less super dense

* typing

* clean up a little

* move to get grad color

* RM

* flip

* document

* clean up

* clean up

* clean

* clean up

* not a "state"

* clean up

* that did nothing

* cmt
2025-10-08 03:51:37 -07:00
..
2025-09-25 20:55:14 -07:00
2025-09-25 20:55:14 -07:00
2025-09-25 20:55:14 -07:00
2025-07-17 16:50:52 -07:00
2025-08-01 10:13:39 -07:00
2024-11-13 21:27:23 -08:00
2025-09-11 14:03:37 -07:00
2025-09-19 17:18:08 -07:00
2025-09-07 11:32:44 -07:00
2025-06-30 13:42:21 -07:00
2025-01-13 09:38:17 -08:00