* excessive actuation
* text
* software
* check
* logic
* whoops
* dont want to lose alert unless user interacts with it
* implement
* try x2
* counter
* try to false trigger
* use livepose
* need to check for livePose noise
* cmt
* nl
* add back
* organization
* setVisible and isVisible consecutively don't work
* style
* cant do this sadly
* actually we can!
* clean up
* clean up
* clean up
* need to match torqued, paramsd, lagd, etc. (fix op sim)