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map: fix exit lane direction when active (#29159)
* fix * clean up * comment
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@@ -110,7 +110,6 @@ void MapInstructions::updateInstructions(cereal::NavInstruction::Reader instruct
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for (int i = 0; i < lanes.size(); ++i) {
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bool active = lanes[i].getActive();
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// TODO: only use active direction if active
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bool left = false, straight = false, right = false;
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for (auto const &direction : lanes[i].getDirections()) {
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left |= direction == cereal::NavInstruction::Direction::LEFT;
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@@ -118,11 +117,16 @@ void MapInstructions::updateInstructions(cereal::NavInstruction::Reader instruct
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straight |= direction == cereal::NavInstruction::Direction::STRAIGHT;
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}
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// active direction has precedence
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const auto active_direction = lanes[i].getActiveDirection();
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bool active_left = active_direction == cereal::NavInstruction::Direction::LEFT;
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bool active_right = active_direction == cereal::NavInstruction::Direction::RIGHT;
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// TODO: Make more images based on active direction and combined directions
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QString fn = "lane_direction_";
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if (left) {
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if (left && (active_left || !active)) {
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fn += "turn_left";
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} else if (right) {
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} else if (right && (active_right || !active)) {
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fn += "turn_right";
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} else if (straight) {
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fn += "turn_straight";
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