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synced 2026-02-18 17:43:54 +08:00
Widget: implement layout function (#36869)
* we can implement layout to fix flashing * reorder * fix faster than normal snap and reduce duplicate calculations * yes
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@@ -100,6 +100,7 @@ class Widget(abc.ABC):
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if not self.is_visible:
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return None
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self._layout()
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ret = self._render(self._rect)
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# Keep track of whether mouse down started within the widget's rectangle
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@@ -151,13 +152,16 @@ class Widget(abc.ABC):
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self.__is_pressed[mouse_event.slot] = False
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self._handle_mouse_event(mouse_event)
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@abc.abstractmethod
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def _render(self, rect: rl.Rectangle) -> bool | int | None:
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"""Render the widget within the given rectangle."""
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def _layout(self) -> None:
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"""Optionally lay out child widgets separately. This is called before rendering."""
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def _update_state(self):
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"""Optionally update the widget's non-layout state. This is called before rendering."""
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@abc.abstractmethod
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def _render(self, rect: rl.Rectangle) -> bool | int | None:
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"""Render the widget within the given rectangle."""
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def _update_layout_rects(self) -> None:
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"""Optionally update any layout rects on Widget rect change."""
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@@ -52,6 +52,11 @@ class Scroller(Widget):
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self._zoom_filter = FirstOrderFilter(1.0, 0.2, 1 / gui_app.target_fps)
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self._zoom_out_t: float = 0.0
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# layout state
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self._visible_items: list[Widget] = []
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self._content_size: float = 0.0
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self._scroll_offset: float = 0.0
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self._item_pos_filter = BounceFilter(0.0, 0.05, 1 / gui_app.target_fps)
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# when not pressed, snap to closest item to be center
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@@ -160,28 +165,28 @@ class Scroller(Widget):
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return self.scroll_panel.get_offset()
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def _render(self, _):
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visible_items = [item for item in self._items if item.is_visible]
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def _layout(self):
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self._visible_items = [item for item in self._items if item.is_visible]
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# Add line separator between items
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if self._line_separator is not None:
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l = len(visible_items)
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for i in range(1, len(visible_items)):
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visible_items.insert(l - i, self._line_separator)
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l = len(self._visible_items)
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for i in range(1, len(self._visible_items)):
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self._visible_items.insert(l - i, self._line_separator)
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content_size = sum(item.rect.width if self._horizontal else item.rect.height for item in visible_items)
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content_size += self._spacing * (len(visible_items) - 1)
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content_size += self._pad_start + self._pad_end
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self._content_size = sum(item.rect.width if self._horizontal else item.rect.height for item in self._visible_items)
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self._content_size += self._spacing * (len(self._visible_items) - 1)
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self._content_size += self._pad_start + self._pad_end
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scroll_offset = self._get_scroll(visible_items, content_size)
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self._scroll_offset = self._get_scroll(self._visible_items, self._content_size)
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rl.begin_scissor_mode(int(self._rect.x), int(self._rect.y),
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int(self._rect.width), int(self._rect.height))
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self._item_pos_filter.update(scroll_offset)
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self._item_pos_filter.update(self._scroll_offset)
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cur_pos = 0
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for idx, item in enumerate(visible_items):
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for idx, item in enumerate(self._visible_items):
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spacing = self._spacing if (idx > 0) else self._pad_start
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# Nicely lay out items horizontally/vertically
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if self._horizontal:
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@@ -195,29 +200,31 @@ class Scroller(Widget):
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# Consider scroll
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if self._horizontal:
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x += scroll_offset
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x += self._scroll_offset
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else:
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y += scroll_offset
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y += self._scroll_offset
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# Add some jello effect when scrolling
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if DO_JELLO:
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if self._horizontal:
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cx = self._rect.x + self._rect.width / 2
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jello_offset = scroll_offset - np.interp(x + item.rect.width / 2,
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[self._rect.x, cx, self._rect.x + self._rect.width],
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[self._item_pos_filter.x, scroll_offset, self._item_pos_filter.x])
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jello_offset = self._scroll_offset - np.interp(x + item.rect.width / 2,
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[self._rect.x, cx, self._rect.x + self._rect.width],
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[self._item_pos_filter.x, self._scroll_offset, self._item_pos_filter.x])
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x -= np.clip(jello_offset, -20, 20)
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else:
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cy = self._rect.y + self._rect.height / 2
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jello_offset = scroll_offset - np.interp(y + item.rect.height / 2,
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[self._rect.y, cy, self._rect.y + self._rect.height],
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[self._item_pos_filter.x, scroll_offset, self._item_pos_filter.x])
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jello_offset = self._scroll_offset - np.interp(y + item.rect.height / 2,
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[self._rect.y, cy, self._rect.y + self._rect.height],
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[self._item_pos_filter.x, self._scroll_offset, self._item_pos_filter.x])
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y -= np.clip(jello_offset, -20, 20)
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# Update item state
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item.set_position(round(x), round(y)) # round to prevent jumping when settling
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item.set_parent_rect(self._rect)
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def _render(self, _):
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for item in self._visible_items:
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# Skip rendering if not in viewport
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if not rl.check_collision_recs(item.rect, self._rect):
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continue
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@@ -227,17 +234,17 @@ class Scroller(Widget):
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if scale != 1.0:
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rl.rl_push_matrix()
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rl.rl_scalef(scale, scale, 1.0)
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rl.rl_translatef((1 - scale) * (x + item.rect.width / 2) / scale,
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(1 - scale) * (y + item.rect.height / 2) / scale, 0)
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rl.rl_translatef((1 - scale) * (item.rect.x + item.rect.width / 2) / scale,
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(1 - scale) * (item.rect.y + item.rect.height / 2) / scale, 0)
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item.render()
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rl.rl_pop_matrix()
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else:
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item.render()
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# Draw scroll indicator
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if SCROLL_BAR and not self._horizontal and len(visible_items) > 0:
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_real_content_size = content_size - self._rect.height + self._txt_scroll_indicator.height
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scroll_bar_y = -scroll_offset / _real_content_size * self._rect.height
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if SCROLL_BAR and not self._horizontal and len(self._visible_items) > 0:
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_real_content_size = self._content_size - self._rect.height + self._txt_scroll_indicator.height
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scroll_bar_y = -self._scroll_offset / _real_content_size * self._rect.height
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scroll_bar_y = min(max(scroll_bar_y, self._rect.y), self._rect.y + self._rect.height - self._txt_scroll_indicator.height)
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rl.draw_texture_ex(self._txt_scroll_indicator, rl.Vector2(self._rect.x, scroll_bar_y), 0, 1.0, rl.WHITE)
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