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* change codebase * compile * add mapboxprovider * works with map_renderer in c * remove maplibre temp * maplibre works * cleanup build.sh * x86 stuff * add lib * update release files * don't need that * tici build * tici build * add tici lib * update refs --------- Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright (C) 2023 MapLibre contributors
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// Copyright (C) 2017 The Qt Company Ltd.
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// Copyright (C) 2017 Mapbox, Inc.
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// SPDX-License-Identifier: LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#pragma once
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#include <QtQuick/QQuickWindow>
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#include <QtQuick/QSGRenderNode>
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#include <QtQuick/QSGSimpleTextureNode>
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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#include <QtOpenGL/QOpenGLFramebufferObject>
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#else
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#include <QtGui/QOpenGLFramebufferObject>
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#endif
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#include <QMapLibre/Map>
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namespace QMapLibre {
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class QGeoMapMapLibre;
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class TextureNode : public QSGSimpleTextureNode {
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public:
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TextureNode(const Settings &setting, const QSize &size, qreal pixelRatio, QGeoMapMapLibre *geoMap);
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[[nodiscard]] Map *map() const;
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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void resize(const QSize &size, qreal pixelRatio, QQuickWindow *window);
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#else
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void resize(const QSize &size, qreal pixelRatio);
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#endif
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void render(QQuickWindow *);
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private:
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std::unique_ptr<Map> m_map{};
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std::unique_ptr<QOpenGLFramebufferObject> m_fbo{};
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};
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} // namespace QMapLibre
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