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feat(ui): Torque Bar for c3
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133
dragonpilot/selfdrive/ui/onroad/torque_bar.py
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133
dragonpilot/selfdrive/ui/onroad/torque_bar.py
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import numpy as np
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import pyray as rl
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from opendbc.car import ACCELERATION_DUE_TO_GRAVITY
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from openpilot.selfdrive.ui.mici.onroad import blend_colors
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from openpilot.selfdrive.ui.ui_state import ui_state, UIStatus
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from openpilot.system.ui.lib.application import gui_app
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from openpilot.system.ui.lib.shader_polygon import draw_polygon, Gradient
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from openpilot.system.ui.widgets import Widget
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from openpilot.common.filter_simple import FirstOrderFilter
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from openpilot.selfdrive.ui.mici.onroad.torque_bar import arc_bar_pts
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# TODO: arc_bar_pts doesn't consider rounded end caps part of the angle span
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TORQUE_ANGLE_SPAN = 12.7
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DEBUG = False
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SCALE = 2.5
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class TorqueBar(Widget):
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def __init__(self, demo: bool = False):
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super().__init__()
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self._demo = demo
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self._torque_filter = FirstOrderFilter(0, 0.1, 1 / gui_app.target_fps)
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self._torque_line_alpha_filter = FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps)
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def update_filter(self, value: float):
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"""Update the torque filter value (for demo mode)."""
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self._torque_filter.update(value)
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def _update_state(self):
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if self._demo:
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return
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# torque line
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if ui_state.sm['controlsState'].lateralControlState.which() == 'angleState':
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controls_state = ui_state.sm['controlsState']
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car_state = ui_state.sm['carState']
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live_parameters = ui_state.sm['liveParameters']
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lateral_acceleration = controls_state.curvature * car_state.vEgo ** 2 - live_parameters.roll * ACCELERATION_DUE_TO_GRAVITY
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# TODO: pull from carparams
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max_lateral_acceleration = 3
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# from selfdrived
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actual_lateral_accel = controls_state.curvature * car_state.vEgo ** 2
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desired_lateral_accel = controls_state.desiredCurvature * car_state.vEgo ** 2
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accel_diff = (desired_lateral_accel - actual_lateral_accel)
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self._torque_filter.update(min(max(lateral_acceleration / max_lateral_acceleration + accel_diff, -1), 1))
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else:
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self._torque_filter.update(-ui_state.sm['carOutput'].actuatorsOutput.torque)
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def _render(self, rect: rl.Rectangle) -> None:
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# adjust y pos with torque
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torque_line_offset = np.interp(abs(self._torque_filter.x), [0.5, 1], [22 * SCALE, 26 * SCALE])
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torque_line_height = np.interp(abs(self._torque_filter.x), [0.5, 1], [14 * SCALE, 56 * SCALE])
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# animate alpha and angle span
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if not self._demo:
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self._torque_line_alpha_filter.update(ui_state.status != UIStatus.DISENGAGED)
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else:
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self._torque_line_alpha_filter.update(1.0)
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torque_line_bg_alpha = np.interp(abs(self._torque_filter.x), [0.5, 1.0], [0.25, 0.5])
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torque_line_bg_color = rl.Color(255, 255, 255, int(255 * torque_line_bg_alpha * self._torque_line_alpha_filter.x))
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if ui_state.status != UIStatus.ENGAGED and not self._demo:
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torque_line_bg_color = rl.Color(255, 255, 255, int(255 * 0.15 * self._torque_line_alpha_filter.x))
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# draw curved line polygon torque bar
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torque_line_radius = 1200 * SCALE
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top_angle = -90
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torque_bg_angle_span = self._torque_line_alpha_filter.x * TORQUE_ANGLE_SPAN
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torque_start_angle = top_angle - torque_bg_angle_span / 2
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torque_end_angle = top_angle + torque_bg_angle_span / 2
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# centerline radius & center
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mid_r = torque_line_radius + torque_line_height / 2
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cx = rect.x + rect.width / 2 + (8 * SCALE)
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cy = rect.y + rect.height + torque_line_radius - torque_line_offset
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# SCALED: pass cap_radius explicitly so the corners round properly
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scaled_cap_radius = 7 * SCALE
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# draw bg torque indicator line
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bg_pts = arc_bar_pts(cx, cy, mid_r, torque_line_height, torque_start_angle, torque_end_angle,
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cap_radius=scaled_cap_radius)
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draw_polygon(rect, bg_pts, color=torque_line_bg_color)
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# draw torque indicator line
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a0s = top_angle
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a1s = a0s + torque_bg_angle_span / 2 * self._torque_filter.x
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sl_pts = arc_bar_pts(cx, cy, mid_r, torque_line_height, a0s, a1s,
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cap_radius=scaled_cap_radius)
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# draw beautiful gradient from center to 65% of the bg torque bar width
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start_grad_pt = cx / rect.width
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if self._torque_filter.x < 0:
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end_grad_pt = (cx * (1 - 0.65) + (min(bg_pts[:, 0]) * 0.65)) / rect.width
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else:
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end_grad_pt = (cx * (1 - 0.65) + (max(bg_pts[:, 0]) * 0.65)) / rect.width
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# fade to orange as we approach max torque
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start_color = blend_colors(
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rl.Color(255, 255, 255, int(255 * 0.9 * self._torque_line_alpha_filter.x)),
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rl.Color(255, 200, 0, int(255 * self._torque_line_alpha_filter.x)), # yellow
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max(0, abs(self._torque_filter.x) - 0.75) * 4,
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)
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end_color = blend_colors(
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rl.Color(255, 255, 255, int(255 * 0.9 * self._torque_line_alpha_filter.x)),
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rl.Color(255, 115, 0, int(255 * self._torque_line_alpha_filter.x)), # orange
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max(0, abs(self._torque_filter.x) - 0.75) * 4,
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)
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if ui_state.status != UIStatus.ENGAGED and not self._demo:
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start_color = end_color = rl.Color(255, 255, 255, int(255 * 0.35 * self._torque_line_alpha_filter.x))
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gradient = Gradient(
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start=(start_grad_pt, 0),
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end=(end_grad_pt, 0),
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colors=[
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start_color,
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end_color,
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],
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stops=[0.0, 1.0],
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)
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draw_polygon(rect, sl_pts, gradient=gradient)
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# draw center torque bar dot
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if abs(self._torque_filter.x) < 0.5:
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dot_y = rect.y + rect.height - torque_line_offset - torque_line_height / 2
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rl.draw_circle(int(cx), int(dot_y), int(10 * SCALE) // 2,
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rl.Color(182, 182, 182, int(255 * 0.9 * self._torque_line_alpha_filter.x)))
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@@ -7,6 +7,7 @@ from openpilot.system.ui.lib.application import gui_app, FontWeight
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from openpilot.system.ui.lib.multilang import tr
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from openpilot.system.ui.lib.text_measure import measure_text_cached
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from openpilot.system.ui.widgets import Widget
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from dragonpilot.selfdrive.ui.onroad.torque_bar import TorqueBar
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# Constants
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SET_SPEED_NA = 255
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@@ -72,6 +73,8 @@ class HudRenderer(Widget):
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self._exp_button: ExpButton = ExpButton(UI_CONFIG.button_size, UI_CONFIG.wheel_icon_size)
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self._torque_bar = TorqueBar()
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def _update_state(self) -> None:
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"""Update HUD state based on car state and controls state."""
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sm = ui_state.sm
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@@ -121,6 +124,9 @@ class HudRenderer(Widget):
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button_y = rect.y + UI_CONFIG.border_size
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self._exp_button.render(rl.Rectangle(button_x, button_y, UI_CONFIG.button_size, UI_CONFIG.button_size))
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if ui_state.sm['controlsState'].lateralControlState.which() != 'angleState':
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self._torque_bar.render(rect)
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def user_interacting(self) -> bool:
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return self._exp_button.is_pressed
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