* i like this better * clean up * debug * fix able to click navwidgets that are closing (tested at rc 10) * add dismiss guards * fix keyboard so it unselects * pairing: use dismiss * main todo * rm pop_widgets_to! * reset dismiss state on show event * debug pop animation bugs * Revert "debug pop animation bugs" This reverts commit 9239f2e12cf79b1f75d15d39262fdd15ff5a5200. * revert * cmt * type * clean up * now do the todo * treat using widgets, not idxs, as a separate clean up for later * actually if not navwidget this is buggy * fix * short * simpler
ui
The user interfaces here are built with raylib.
Quick start:
- set
BIG=1to run the comma 3X UI (comma four UI runs by default) - set
SHOW_FPS=1to show the FPS - set
STRICT_MODE=1to kill the app if it drops too much below 60fps - set
SCALE=1.5to scale the entire UI by 1.5x - set
BURN_IN=1to get a burn-in heatmap version of the UI - set
GRID=50to show a 50-pixel alignment grid overlay - set
MAGIC_DEBUG=1to show every dropped frames (only on device) - set
RECORD=1to record the screen, output defaults tooutput.mp4but can be set withRECORD_OUTPUT - https://www.raylib.com/cheatsheet/cheatsheet.html
- https://electronstudio.github.io/raylib-python-cffi/README.html#quickstart
Style guide:
- All graphical elements should subclass
Widget.- Prefer a stateful widget over a function for easy migration from QT
- All internal class variables and functions should be prefixed with
_