99 lines
2.4 KiB
Cap'n Proto
99 lines
2.4 KiB
Cap'n Proto
using Cxx = import "./include/c++.capnp";
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$Cxx.namespace("cereal");
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using Car = import "car.capnp";
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@0xb526ba661d550a59;
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# custom.capnp: a home for empty structs reserved for custom forks
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# These structs are guaranteed to remain reserved and empty in mainline
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# cereal, so use these if you want custom events in your fork.
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# you can rename the struct, but don't change the identifier
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struct FrogPilotCarControl @0x81c2f05a394cf4af {
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alwaysOnLateralActive @0 :Bool;
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fcwEventTriggered @1 :Bool;
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noEntryEventTriggered @2 :Bool;
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resumePressed @3 :Bool;
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steerSaturatedEventTriggered @4 :Bool;
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}
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struct FrogPilotCarState @0xaedffd8f31e7b55d {
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struct ButtonEvent {
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enum Type {
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lkas @0;
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}
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}
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alwaysOnLateralDisabled @0 :Bool;
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brakeLights @1 :Bool;
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dashboardSpeedLimit @2 :Float32;
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distanceLongPressed @3 :Bool;
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ecoGear @4 :Bool;
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hasMenu @5 :Bool;
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sportGear @6 :Bool;
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trafficModeActive @7 :Bool;
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}
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struct FrogPilotDeviceState @0xf35cc4560bbf6ec2 {
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freeSpace @0 :Int16;
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usedSpace @1 :Int16;
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}
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struct FrogPilotNavigation @0xda96579883444c35 {
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approachingIntersection @0 :Bool;
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approachingTurn @1 :Bool;
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navigationSpeedLimit @2 :Float32;
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}
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struct FrogPilotPlan @0x80ae746ee2596b11 {
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accelerationJerk @0 :Float32;
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accelerationJerkStock @1 :Float32;
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adjustedCruise @2 :Float32;
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dangerJerk @3 :Float32;
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desiredFollowDistance @4 :Float32;
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experimentalMode @5 :Bool;
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forcingStop @6 :Bool;
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forcingStopLength @7 :Float32;
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frogpilotEvents @8 :List(Car.CarEvent);
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lateralCheck @9 :Bool;
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laneWidthLeft @10 :Float32;
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laneWidthRight @11 :Float32;
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maxAcceleration @12 :Float32;
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minAcceleration @13 :Float32;
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redLight @14 :Bool;
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safeObstacleDistance @15 :Int64;
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safeObstacleDistanceStock @16 :Int64;
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slcOverridden @17 :Bool;
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slcOverriddenSpeed @18 :Float32;
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slcSpeedLimit @19 :Float32;
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slcSpeedLimitOffset @20 :Float32;
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speedJerk @21 :Float32;
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speedJerkStock @22 :Float32;
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speedLimitChanged @23 :Bool;
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stoppedEquivalenceFactor @24 :Int64;
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tFollow @25 :Float32;
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togglesUpdated @26 :Bool;
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unconfirmedSlcSpeedLimit @27 :Float32;
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vCruise @28 :Float32;
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vtscControllingCurve @29 :Bool;
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#########################
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speedover @30:Bool;
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#############################
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}
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struct CustomReserved5 @0xa5cd762cd951a455 {
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}
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struct CustomReserved6 @0xf98d843bfd7004a3 {
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}
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struct CustomReserved7 @0xb86e6369214c01c8 {
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}
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struct CustomReserved8 @0xf416ec09499d9d19 {
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}
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struct CustomReserved9 @0xa1680744031fdb2d {
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}
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