Visuals - Screen Management - Screen Timeout
Customize how long it takes for your screen to turn off.
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@ -93,7 +93,7 @@ bool MainWindow::eventFilter(QObject *obj, QEvent *event) {
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case QEvent::MouseMove: {
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// ignore events when device is awakened by resetInteractiveTimeout
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ignore = !device()->isAwake();
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device()->resetInteractiveTimeout();
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device()->resetInteractiveTimeout(uiState()->scene.screen_timeout;
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break;
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}
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default:
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@ -436,6 +436,7 @@ void ui_update_frogpilot_params(UIState *s, Params ¶ms) {
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scene.screen_brightness = screen_management ? params.getInt("ScreenBrightness") : 101;
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scene.screen_brightness_onroad = screen_management ? params.getInt("ScreenBrightnessOnroad") : 101;
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scene.screen_recorder = screen_management && params.getBool("ScreenRecorder");
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scene.screen_timeout = screen_management ? params.getInt("ScreenTimeout") : 30;
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scene.speed_limit_controller = scene.longitudinal_control && params.getBool("SpeedLimitController");
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scene.show_slc_offset = scene.speed_limit_controller && params.getBool("ShowSLCOffset");
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@ -582,6 +583,8 @@ void Device::setAwake(bool on) {
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void Device::resetInteractiveTimeout(int timeout) {
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if (timeout == -1) {
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timeout = (ignition_on ? 10 : 30);
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} else {
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timeout = timeout;
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}
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interactive_timeout = timeout * UI_FREQ;
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}
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@ -624,7 +627,7 @@ void Device::updateWakefulness(const UIState &s) {
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ignition_on = s.scene.ignition;
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if (ignition_just_turned_off) {
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resetInteractiveTimeout();
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resetInteractiveTimeout(s.scene.screen_timeout);
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} else if (interactive_timeout > 0 && --interactive_timeout == 0) {
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emit interactiveTimeout();
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}
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@ -251,6 +251,7 @@ typedef struct UIScene {
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int obstacle_distance_stock;
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int screen_brightness;
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int screen_brightness_onroad;
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int screen_timeout;
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int started_timer;
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int steering_angle_deg;
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int stopped_equivalence;
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