#pragma once #include #include "third_party/raylib/include/raylib.h" enum class FontWeight { Normal, Bold, ExtraBold, ExtraLight, Medium, Regular, SemiBold, Thin, Count // To represent the total number of fonts }; void initApp(const char *title, int fps); const Font& getFont(FontWeight weight = FontWeight::Normal); Texture2D LoadTextureResized(const char *fileName, int size);