tinygrad/docs/developer/developer.md

3.2 KiB

The tinygrad framework has four pieces

  • a PyTorch like frontend.
  • a scheduler which breaks the compute into kernels.
  • a lowering engine which converts ASTs into code that can run on the accelerator.
  • an execution engine which can run that code.

There is a good bunch of tutorials by Di Zhu that go over tinygrad internals.

Frontend

Everything in Tensor is syntactic sugar around function.py, where the forwards and backwards passes are implemented for the different functions. There's about 25 of them, implemented using about 20 basic ops. Those basic ops go on to construct a graph of:

::: tinygrad.lazy.LazyBuffer options: show_source: false

The LazyBuffer graph specifies the compute in terms of low level tinygrad ops. Not all LazyBuffers will actually become realized. There's two types of LazyBuffers, base and view. base contains compute into a contiguous buffer, and view is a view (specified by a ShapeTracker). Inputs to a base can be either base or view, inputs to a view can only be a single base.

Scheduling

The scheduler converts the graph of LazyBuffers into a list of ScheduleItem. One ScheduleItem is one kernel on the GPU, and the scheduler is responsible for breaking the large compute graph into subgraphs that can fit in a kernel. ast specifies what compute to run, and bufs specifies what buffers to run it on.

::: tinygrad.engine.schedule.ScheduleItem

Lowering

The code in realize lowers ScheduleItem to ExecItem with

::: tinygrad.engine.realize.lower_schedule

There's a ton of complexity hidden behind this, see the codegen/ directory.

First we lower the AST to UOps, which is a linear list of the compute to be run. This is where the BEAM search happens.

Then we render the UOps into code with a Renderer, then we compile the code to binary with a Compiler.

Execution

Creating ExecItem, which has a run method

::: tinygrad.engine.realize.ExecItem options: members: true

Lists of ExecItem can be condensed into a single ExecItem with the Graph API (rename to Queue?)

Runtime

Runtimes are responsible for device-specific interactions. They handle tasks such as initializing devices, allocating memory, loading/launching programs, and more. You can find more information about the runtimes API on the runtime overview page.

All runtime implementations can be found in the runtime directory.

HCQ Compatible Runtimes

HCQ API is a lower-level API for defining runtimes. Interaction with HCQ-compatible devices occurs at a lower level, with commands issued directly to hardware queues. Some examples of such backends are NV and AMD, which are userspace drivers for NVIDIA and AMD devices respectively. You can find more information about the API on HCQ overview page