# Runtime Overview ## Overview A typical runtime consists of the following parts: - [Compiled](#device) - [Allocator](#allocator) - [Program](#program) - [Compiler](#compiler) ### Compiled The `Compiled` class is responsible for initializing and managing a device. ::: tinygrad.device.Compiled options: members: [ "synchronize" ] show_source: false ### Allocator The `Allocator` class is responsible for managing memory on the device. There is also a version called the `LRUAllocator`, which caches allocated buffers to optimize performance. ::: tinygrad.device.Allocator options: members: true show_source: false ::: tinygrad.device.LRUAllocator options: members: true show_source: false ### Program The `Program` class is created for each loaded program. It is responsible for compiling and executing the program on the device. As an example, here is a `ClangProgram` implementation which loads program and runs it. ::: tinygrad.runtime.ops_clang.ClangProgram options: members: true ### Compiler The `Compiler` class compiles the output from the `Renderer` and produces it in a device-specific format. ::: tinygrad.device.Compiler options: members: true