Commit Graph

1 Commits

Author SHA1 Message Date
George Hotz c5a941d466
webgl backend in extra (#3041)
* WebGL WIP

* 84% of ops passing test

* tests passing 100%

* Cleanup, refactor

* Shave off some lines

* Work on dtypes

* TestOps at 100% again

* Efficient net shaders compile in browser webgl2

* Compile all efficientnet shaders in browser

* Create empty textures for tensor buffers

* Run program. Up next weight loading

* Exported WebGL model working

* Add tests, refactor

* Explicit cast alu for GLSL

* Fix CI tests

* WebGL efficientnet demo

* Compile and run yolov8 in browser

* Fix imports

* Simplify yolo compile

* Fix bool*bool and cast cmplt to float

* More tests

* Do std tests pass on CI?

* Skip std tests on CI

* Remove explicit_cast_alu hack, and solve it in code_for_op

* Move to new dtype-less alloc api

* Remove local size hack: optimize local_size only if device has local

* Remove glsl.py, and move content to cstyle

* dont_use_locals in opts

* Fix dtype tests

* type_map in CStyleLanguage

* Make core changes smaller, cleaner, refactor export_model and demo

* Skip pad_slice

* Simplify: render_const, render_conditional

* solve bool alu for other binops, cleaner ops_webgl

* Fix noopt hack

* Remove some skipIfs

* WebGL image hack

* type_names is a better name

* global_max

* Fix dtype import

* Fix type_names -> type_map

* Fix lint

* Remove webgpu, back to 5k lines (#3040)

* remove webgpu

* max 5000 lines

* revert those to master

* retain that cstyle

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Co-authored-by: Ahmed Harmouche <ahmedharmouche92@gmail.com>
2024-01-08 09:29:13 -08:00