use pitch filter

This commit is contained in:
Shane Smiskol 2024-11-12 21:50:49 -08:00
parent 3832ed6347
commit f5aa4c6d04
1 changed files with 6 additions and 1 deletions

View File

@ -44,6 +44,7 @@ class CarController(CarControllerBase):
self.steer_rate_counter = 0
self.distance_button = 0
self.pitch = FirstOrderFilter(0, 2, DT_CTRL)
self.pcm_accel_compensation = FirstOrderFilter(0, 0.5, DT_CTRL * 3)
self.permit_braking = True
@ -62,6 +63,10 @@ class CarController(CarControllerBase):
pcm_cancel_cmd = CC.cruiseControl.cancel
lat_active = CC.latActive and abs(CS.out.steeringTorque) < MAX_USER_TORQUE
# update pitch within sane bounds
if abs(CS.out.aEgo) < 0.5 and abs(CS.out.vEgo) > 0.2 and len(CC.orientationNED) == 3:
self.pitch.update(CC.orientationNED[1])
# *** control msgs ***
can_sends = []
@ -171,7 +176,7 @@ class CarController(CarControllerBase):
self.distance_button = 0
# internal PCM gas command can get stuck unwinding from negative accel so we apply a generous rate limit
pcm_accel_cmd = min(actuators.accel, self.accel + ACCEL_WINDUP_LIMIT) if CC.longActive else 0.0
pcm_accel_cmd = min(actuators.accel, self.accel + ACCEL_WINDUP_LIMIT / 3) if CC.longActive else 0.0
# calculate amount of acceleration PCM should apply to reach target, given pitch
accel_due_to_pitch = math.sin(CC.orientationNED[1]) * ACCELERATION_DUE_TO_GRAVITY if len(CC.orientationNED) == 3 else 0.0