Files
sunnypilot/system/ui/widgets/__init__.py
Shane Smiskol a5c973be89 NavBar: fix no show animation (#37090)
* 1.5 not enough time on small screen

* ohhhh

* clean up
2026-02-04 23:52:59 -08:00

389 lines
14 KiB
Python

from __future__ import annotations
import abc
import pyray as rl
from enum import IntEnum
from collections.abc import Callable
from openpilot.common.filter_simple import BounceFilter, FirstOrderFilter
from openpilot.system.ui.lib.application import gui_app, MousePos, MAX_TOUCH_SLOTS, MouseEvent
try:
from openpilot.selfdrive.ui.ui_state import device
except ImportError:
class Device:
awake = True
device = Device()
class DialogResult(IntEnum):
CANCEL = 0
CONFIRM = 1
NO_ACTION = -1
class Widget(abc.ABC):
def __init__(self):
self._rect: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
self._parent_rect: rl.Rectangle | None = None
self.__is_pressed = [False] * MAX_TOUCH_SLOTS
# if current mouse/touch down started within the widget's rectangle
self.__tracking_is_pressed = [False] * MAX_TOUCH_SLOTS
self._enabled: bool | Callable[[], bool] = True
self._is_visible: bool | Callable[[], bool] = True
self._touch_valid_callback: Callable[[], bool] | None = None
self._click_callback: Callable[[], None] | None = None
self._multi_touch = False
self.__was_awake = True
@property
def rect(self) -> rl.Rectangle:
return self._rect
def set_rect(self, rect: rl.Rectangle) -> None:
changed = (self._rect.x != rect.x or self._rect.y != rect.y or
self._rect.width != rect.width or self._rect.height != rect.height)
self._rect = rect
if changed:
self._update_layout_rects()
def set_parent_rect(self, parent_rect: rl.Rectangle) -> None:
"""Can be used like size hint in QT"""
self._parent_rect = parent_rect
@property
def is_pressed(self) -> bool:
return any(self.__is_pressed)
@property
def enabled(self) -> bool:
return self._enabled() if callable(self._enabled) else self._enabled
def set_enabled(self, enabled: bool | Callable[[], bool]) -> None:
self._enabled = enabled
@property
def is_visible(self) -> bool:
return self._is_visible() if callable(self._is_visible) else self._is_visible
def set_visible(self, visible: bool | Callable[[], bool]) -> None:
self._is_visible = visible
def set_click_callback(self, click_callback: Callable[[], None] | None) -> None:
"""Set a callback to be called when the widget is clicked."""
self._click_callback = click_callback
def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
"""Set a callback to determine if the widget can be clicked."""
self._touch_valid_callback = touch_callback
def _touch_valid(self) -> bool:
"""Check if the widget can be touched."""
return self._touch_valid_callback() if self._touch_valid_callback else True
def set_position(self, x: float, y: float) -> None:
changed = (self._rect.x != x or self._rect.y != y)
self._rect = rl.Rectangle(x, y, self._rect.width, self._rect.height)
if changed:
self._update_layout_rects()
@property
def _hit_rect(self) -> rl.Rectangle:
# restrict touches to within parent rect if set, useful inside Scroller
if self._parent_rect is None:
return self._rect
return rl.get_collision_rec(self._rect, self._parent_rect)
def render(self, rect: rl.Rectangle | None = None) -> bool | int | None:
if rect is not None:
self.set_rect(rect)
self._update_state()
if not self.is_visible:
return None
self._layout()
ret = self._render(self._rect)
# Keep track of whether mouse down started within the widget's rectangle
if self.enabled and self.__was_awake:
self._process_mouse_events()
self.__was_awake = device.awake
return ret
def _process_mouse_events(self) -> None:
hit_rect = self._hit_rect
touch_valid = self._touch_valid()
for mouse_event in gui_app.mouse_events:
if not self._multi_touch and mouse_event.slot != 0:
continue
mouse_in_rect = rl.check_collision_point_rec(mouse_event.pos, hit_rect)
# Ignores touches/presses that start outside our rect
# Allows touch to leave the rect and come back in focus if mouse did not release
if mouse_event.left_pressed and touch_valid:
if mouse_in_rect:
self._handle_mouse_press(mouse_event.pos)
self.__is_pressed[mouse_event.slot] = True
self.__tracking_is_pressed[mouse_event.slot] = True
self._handle_mouse_event(mouse_event)
# Callback such as scroll panel signifies user is scrolling
elif not touch_valid:
self.__is_pressed[mouse_event.slot] = False
self.__tracking_is_pressed[mouse_event.slot] = False
elif mouse_event.left_released:
self._handle_mouse_event(mouse_event)
if self.__is_pressed[mouse_event.slot] and mouse_in_rect:
self._handle_mouse_release(mouse_event.pos)
self.__is_pressed[mouse_event.slot] = False
self.__tracking_is_pressed[mouse_event.slot] = False
# Mouse/touch is still within our rect
elif mouse_in_rect:
if self.__tracking_is_pressed[mouse_event.slot]:
self.__is_pressed[mouse_event.slot] = True
self._handle_mouse_event(mouse_event)
# Mouse/touch left our rect but may come back into focus later
elif not mouse_in_rect:
self.__is_pressed[mouse_event.slot] = False
self._handle_mouse_event(mouse_event)
def _layout(self) -> None:
"""Optionally lay out child widgets separately. This is called before rendering."""
def _update_state(self):
"""Optionally update the widget's non-layout state. This is called before rendering."""
@abc.abstractmethod
def _render(self, rect: rl.Rectangle) -> bool | int | None:
"""Render the widget within the given rectangle."""
def _update_layout_rects(self) -> None:
"""Optionally update any layout rects on Widget rect change."""
def _handle_mouse_press(self, mouse_pos: MousePos) -> None:
"""Optionally handle mouse press events."""
def _handle_mouse_release(self, mouse_pos: MousePos) -> None:
"""Optionally handle mouse release events."""
if self._click_callback:
self._click_callback()
def _handle_mouse_event(self, mouse_event: MouseEvent) -> None:
"""Optionally handle mouse events. This is called before rendering."""
# Default implementation does nothing, can be overridden by subclasses
def show_event(self):
"""Optionally handle show event. Parent must manually call this"""
def hide_event(self):
"""Optionally handle hide event. Parent must manually call this"""
SWIPE_AWAY_THRESHOLD = 80 # px to dismiss after releasing
START_DISMISSING_THRESHOLD = 40 # px to start dismissing while dragging
BLOCK_SWIPE_AWAY_THRESHOLD = 60 # px horizontal movement to block swipe away
NAV_BAR_MARGIN = 6
NAV_BAR_WIDTH = 205
NAV_BAR_HEIGHT = 8
DISMISS_PUSH_OFFSET = 50 + NAV_BAR_MARGIN + NAV_BAR_HEIGHT # px extra to push down when dismissing
DISMISS_TIME_SECONDS = 2.0
class NavBar(Widget):
def __init__(self):
super().__init__()
self.set_rect(rl.Rectangle(0, 0, NAV_BAR_WIDTH, NAV_BAR_HEIGHT))
self._alpha = 1.0
self._alpha_filter = FirstOrderFilter(1.0, 0.1, 1 / gui_app.target_fps)
self._fade_time = 0.0
def set_alpha(self, alpha: float) -> None:
self._alpha = alpha
self._fade_time = rl.get_time()
def show_event(self):
super().show_event()
self._alpha = 1.0
self._alpha_filter.x = 1.0
self._fade_time = rl.get_time()
def _render(self, _):
if rl.get_time() - self._fade_time > DISMISS_TIME_SECONDS:
self._alpha = 0.0
alpha = self._alpha_filter.update(self._alpha)
# white bar with black border
rl.draw_rectangle_rounded(self._rect, 1.0, 6, rl.Color(255, 255, 255, int(255 * 0.9 * alpha)))
rl.draw_rectangle_rounded_lines_ex(self._rect, 1.0, 6, 2, rl.Color(0, 0, 0, int(255 * 0.3 * alpha)))
class NavWidget(Widget, abc.ABC):
"""
A full screen widget that supports back navigation by swiping down from the top.
"""
BACK_TOUCH_AREA_PERCENTAGE = 0.65
def __init__(self):
super().__init__()
self._back_callback: Callable[[], None] | None = None
self._back_button_start_pos: MousePos | None = None
self._swiping_away = False # currently swiping away
self._can_swipe_away = True # swipe away is blocked after certain horizontal movement
self._pos_filter = BounceFilter(0.0, 0.1, 1 / gui_app.target_fps, bounce=1)
self._playing_dismiss_animation = False
self._trigger_animate_in = False
self._back_enabled: bool | Callable[[], bool] = True
self._nav_bar = NavBar()
self._nav_bar_y_filter = FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps)
self._set_up = False
@property
def back_enabled(self) -> bool:
return self._back_enabled() if callable(self._back_enabled) else self._back_enabled
def set_back_enabled(self, enabled: bool | Callable[[], bool]) -> None:
self._back_enabled = enabled
def set_back_callback(self, callback: Callable[[], None]) -> None:
self._back_callback = callback
def _handle_mouse_event(self, mouse_event: MouseEvent) -> None:
super()._handle_mouse_event(mouse_event)
if not self.back_enabled:
self._back_button_start_pos = None
self._swiping_away = False
self._can_swipe_away = True
return
if mouse_event.left_pressed:
# user is able to swipe away if starting near top of screen, or anywhere if scroller is at top
self._pos_filter.update_alpha(0.04)
in_dismiss_area = mouse_event.pos.y < self._rect.height * self.BACK_TOUCH_AREA_PERCENTAGE
scroller_at_top = False
vertical_scroller = False
# TODO: -20? snapping in WiFi dialog can make offset not be positive at the top
if hasattr(self, '_scroller'):
scroller_at_top = self._scroller.scroll_panel.get_offset() >= -20 and not self._scroller._horizontal
vertical_scroller = not self._scroller._horizontal
elif hasattr(self, '_scroll_panel'):
scroller_at_top = self._scroll_panel.get_offset() >= -20 and not self._scroll_panel._horizontal
vertical_scroller = not self._scroll_panel._horizontal
# Vertical scrollers need to be at the top to swipe away to prevent erroneous swipes
if (not vertical_scroller and in_dismiss_area) or scroller_at_top:
self._can_swipe_away = True
self._back_button_start_pos = mouse_event.pos
elif mouse_event.left_down:
if self._back_button_start_pos is not None:
# block swiping away if too much horizontal or upward movement
horizontal_movement = abs(mouse_event.pos.x - self._back_button_start_pos.x) > BLOCK_SWIPE_AWAY_THRESHOLD
upward_movement = mouse_event.pos.y - self._back_button_start_pos.y < -BLOCK_SWIPE_AWAY_THRESHOLD
if not self._swiping_away and (horizontal_movement or upward_movement):
self._can_swipe_away = False
self._back_button_start_pos = None
# block horizontal swiping if now swiping away
if self._can_swipe_away:
if mouse_event.pos.y - self._back_button_start_pos.y > START_DISMISSING_THRESHOLD:
self._swiping_away = True
elif mouse_event.left_released:
self._pos_filter.update_alpha(0.1)
# if far enough, trigger back navigation callback
if self._back_button_start_pos is not None:
if mouse_event.pos.y - self._back_button_start_pos.y > SWIPE_AWAY_THRESHOLD:
self._playing_dismiss_animation = True
self._back_button_start_pos = None
self._swiping_away = False
def _update_state(self):
super()._update_state()
# Disable self's scroller while swiping away
if not self._set_up:
self._set_up = True
if hasattr(self, '_scroller'):
original_enabled = self._scroller._enabled
self._scroller.set_enabled(lambda: not self._swiping_away and (original_enabled() if callable(original_enabled) else
original_enabled))
elif hasattr(self, '_scroll_panel'):
original_enabled = self._scroll_panel.enabled
self._scroll_panel.set_enabled(lambda: not self._swiping_away and (original_enabled() if callable(original_enabled) else
original_enabled))
if self._trigger_animate_in:
self._pos_filter.x = self._rect.height
self._nav_bar_y_filter.x = -NAV_BAR_MARGIN - NAV_BAR_HEIGHT
self._trigger_animate_in = False
new_y = 0.0
if self._back_button_start_pos is not None:
last_mouse_event = gui_app.last_mouse_event
# push entire widget as user drags it away
new_y = max(last_mouse_event.pos.y - self._back_button_start_pos.y, 0)
if new_y < SWIPE_AWAY_THRESHOLD:
new_y /= 2 # resistance until mouse release would dismiss widget
if self._swiping_away:
self._nav_bar.set_alpha(1.0)
if self._playing_dismiss_animation:
new_y = self._rect.height + DISMISS_PUSH_OFFSET
new_y = round(self._pos_filter.update(new_y))
if abs(new_y) < 1 and self._pos_filter.velocity.x == 0.0:
new_y = self._pos_filter.x = 0.0
if new_y > self._rect.height + DISMISS_PUSH_OFFSET - 10:
if self._back_callback is not None:
self._back_callback()
self._playing_dismiss_animation = False
self._back_button_start_pos = None
self._swiping_away = False
self.set_position(self._rect.x, new_y)
def render(self, rect: rl.Rectangle | None = None) -> bool | int | None:
ret = super().render(rect)
if self.back_enabled:
bar_x = self._rect.x + (self._rect.width - self._nav_bar.rect.width) / 2
if self._back_button_start_pos is not None or self._playing_dismiss_animation:
self._nav_bar_y_filter.x = NAV_BAR_MARGIN + self._pos_filter.x
else:
self._nav_bar_y_filter.update(NAV_BAR_MARGIN)
# draw black above widget when dismissing
if self._rect.y > 0:
rl.draw_rectangle(int(self._rect.x), 0, int(self._rect.width), int(self._rect.y), rl.BLACK)
self._nav_bar.set_position(bar_x, round(self._nav_bar_y_filter.x))
self._nav_bar.render()
return ret
def show_event(self):
super().show_event()
# FIXME: we don't know the height of the rect at first show_event since it's before the first render :(
# so we need this hacky bool for now
self._trigger_animate_in = True
self._nav_bar.show_event()