Files
sunnypilot/system/ui/lib/scroll_panel.py
Dean Lee fc77ac706e python ui: implement inertial scrolling for GuiScrollPanel (#34596)
implement inertial scrolling for GuiScrollPanel
2025-02-16 12:47:22 -08:00

63 lines
2.3 KiB
Python

import pyray as rl
from cffi import FFI
MOUSE_WHEEL_SCROLL_SPEED = 30
INERTIA_FRICTION = 0.95 # The rate at which the inertia slows down
MIN_VELOCITY = 0.1 # Minimum velocity before stopping the inertia
class GuiScrollPanel:
def __init__(self, bounds: rl.Rectangle, content: rl.Rectangle, show_vertical_scroll_bar: bool = False):
self._dragging: bool = False
self._last_mouse_y: float = 0.0
self._bounds = bounds
self._content = content
self._scroll = rl.Vector2(0, 0)
self._view = rl.Rectangle(0, 0, 0, 0)
self._show_vertical_scroll_bar: bool = show_vertical_scroll_bar
self._velocity_y = 0.0 # Velocity for inertia
def handle_scroll(self) -> rl.Vector2:
mouse_pos = rl.get_mouse_position()
# Handle dragging logic
if rl.check_collision_point_rec(mouse_pos, self._bounds) and rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT):
if not self._dragging:
self._dragging = True
self._last_mouse_y = mouse_pos.y
self._velocity_y = 0.0 # Reset velocity when drag starts
if self._dragging:
if rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT):
delta_y = mouse_pos.y - self._last_mouse_y
self._scroll.y += delta_y
self._last_mouse_y = mouse_pos.y
self._velocity_y = delta_y # Update velocity during drag
else:
self._dragging = False
# Handle mouse wheel scrolling
wheel_move = rl.get_mouse_wheel_move()
if self._show_vertical_scroll_bar:
self._scroll.y += wheel_move * (MOUSE_WHEEL_SCROLL_SPEED - 20)
rl.gui_scroll_panel(self._bounds, FFI().NULL, self._content, self._scroll, self._view)
else:
self._scroll.y += wheel_move * MOUSE_WHEEL_SCROLL_SPEED
max_scroll_y = self._content.height - self._bounds.height
self._scroll.y = max(min(self._scroll.y, 0), -max_scroll_y)
# Apply inertia (continue scrolling after mouse release)
if not self._dragging:
self._scroll.y += self._velocity_y
self._velocity_y *= INERTIA_FRICTION # Slow down velocity over time
# Stop scrolling when velocity is low
if abs(self._velocity_y) < MIN_VELOCITY:
self._velocity_y = 0.0
# Ensure scrolling doesn't go beyond bounds
max_scroll_y = max(self._content.height - self._bounds.height, 0)
self._scroll.y = max(min(self._scroll.y, 0), -max_scroll_y)
return self._scroll