Files
dragonpilot/selfdrive/ui/qt/offroad/experimental_mode.h
Shane Smiskol 58b84fb401 ui: offroad experimental mode button (#26498)
* draft

* draft

* before qpushbutton

* icon, clean up button, clicked goes to toggles

* fix icon

* add imgs

* img

* make square

* works with layouts!

* fix gradient

* this looks good

* clean up

* clean up

* remove padding around couch

* use scene's experimental_model, new onroad design

* rename widget

* def want 3

* update translations

* add img

* add 25px of padding!

* make 300px (no change)

* clean up old images

* 5 px smaller

* add white img

* fix from merge

* no style sheets

* see how this looks on device

* aliased vertical line (clean up)

* clean up

* imgs

* couch

* delete

* bye bye

* expand toggle support

* clean up

* fix dynamic icon

* make exp icon dynamic

* order

* move to offroad
2022-11-15 22:18:26 -08:00

32 lines
601 B
C++

#pragma once
#include <QLabel>
#include <QPushButton>
#include "common/params.h"
class ExperimentalModeButton : public QPushButton {
Q_OBJECT
public:
explicit ExperimentalModeButton(QWidget* parent = 0);
signals:
void openSettings(int index = 0, const QString &toggle = "");
private:
void showEvent(QShowEvent *event) override;
Params params;
bool experimental_mode;
int img_width = 100;
int horizontal_padding = 30;
QPixmap experimental_pixmap;
QPixmap chill_pixmap;
QLabel *mode_label;
QLabel *mode_icon;
protected:
void paintEvent(QPaintEvent *event) override;
};